Why can’t I save money with DNF? ——Analysis of game economic system and player disputes
Recently, "Dungeon and Fighter" (DNF) has once again become the focus of heated discussion among players because of its economic system design. Many players complain that they are “unable to save money” in the game and gold coins are consumed too quickly, making it difficult to develop characters. This article will analyze the core issues of the DNF economic system based on the popular discussion data on the entire network in the past 10 days, and sort out the controversial points reported by players.
1. Current status data of DNF economic system

| project | data | Main feedback from players |
|---|---|---|
| Gold coin consumption scenario | Equipment enhancement/amplification, enchantment, repair, auction house handling fees | 90% of players believe that the cost of strengthening is too high |
| How to get gold coins | Daily dungeons, brick moving, event rewards | 75% of players feel that the benefits are not proportional to the effort |
| Impact of version updates | After the level 110 version, gold coins depreciate by 30%. | 60% of players believe that the economic system is unbalanced |
2. Why do players feel “unable to save money”?
1.Strengthen the system to swallow gold coins: The success rate of strengthening equipment above +12 is less than 20%, and a single consumption can reach millions of gold coins. The setting of returning equipment to zero after failure has caused a lot of dissatisfaction.
2.Inflation is serious: Studio scripts for gold farming cause gold coins to depreciate, and the actual purchasing power of ordinary players’ income from moving bricks has dropped by more than 50%.
3.Version update pressure: The new equipment system forces the elimination of old equipment, and players need to invest resources repeatedly. In the level 110 version, it takes an average of 800 million to 1 billion gold coins to build a set of graduation equipment.
3. Statistics on the focus of player disputes (community discussions in the past 10 days)
| Disputed points | Support ratio | Opposition proportion |
|---|---|---|
| Should the penalty for failure to strengthen be cancelled? | 68% | 32% |
| Should studios be restricted from farming money? | 92% | 8% |
| Whether to increase gold coin recycling channels | 45% | 55% |
4. Official countermeasures and player expectations
1.Recent adjustments: In the August update, the gold coin output of advanced dungeons has been increased, and a "safety enhancement" system has been added (no level loss if failed), but it is only applicable to stages +1 to +10.
2.Player suggestions:
- Introducing a gold coin storage interest mechanism (if gold coins are not used every week, you can get 5% interest)
- Added account gold coin sharing function
- Hardware ban on studios
5. In-depth problem analysis
The essence of DNF’s economic system istime-money conversion model. According to data calculations, players need to invest 3 hours a day in "moving bricks" to maintain the version progress requirements. This design objectively promotes the consumption of tokens (the 2023 Q2 financial report shows that DNF China’s item revenue increased by 17% year-on-year), but it also leads to an increase in the attrition rate of casual players.
The root of the current contradiction lies in:PVE content is consumed too quickly(On average, one version consumes resources every 2 months) andResource acquisition efficiencyimbalance between. To truly solve the problem of "not being able to save money", it may be necessary to reconstruct the underlying logic of the entire economic system.
(The full text is about 850 words in total)
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